Released on September 3, 2025, patch v6.03 builds upon the groundbreaking Voyagers Update (v6.0) by delivering a suite of essential fixes that smooth out the gameplay experience for Corvette explorers everywhere (No Man’s Sky).
Let’s dive into what’s been polished in this patch and how it complements the revolutionary features that made update 6.0 so memorable.
1. The Grand Arrival: Voyagers Update (v6.0)
With the launch of Update 6.0 in late August 2025, Hello Games transformed No Man’s Sky into a game-changer for spatial storytelling and multiplayer immersion:
- Corvette-Class Starships: These colossal, fully customizable vessels function as mobile bases, complete with interior modules like med-bays, sleeping quarters, war rooms, and teleport systems (GamesRadar+, The Times of India, No Man’s Sky).
- New Gameplay Dynamics: Players can now spacewalk, skydive between ships, and explore in first-person within their Corvettes—essentially redefining what a “ship” can be (GamesRadar+, The Times of India, No Man’s Sky).
- Expeditions & Social Play: Voyage-themed expeditions and Twitch Drops enhance multiplayer engagement, while the Corvette serves as a social hub for cooperative exploration (The Times of India).
- Tech Backbone: Nearly every part of the game engine was reworked to support these features—a testament to the scale of this update—and much of this technology feeds into Hello Games’ next universe-spanning project, Light No Fire (GamesRadar+, Windows Central).
2. Refinement and Polish: Patch v6.03 Highlights
With great ambition comes the occasional hiccup—and Hello Games responded rapidly. Patch 6.03 addresses a wide array of bugs, particularly those related to Corvette mechanics and stability:
2.1 Corvette Experience Improvements
- Clipping through walls or sliding when exiting the pilot seat? Fixed.
- Rare out-of-ship ejections after engaging pulse drive? Squashed.
- Corvette tech shouldn’t show up in normal ship inventory—now correctly isolated.
- Better camera angles when leaving the pilot seat.
- Ramp and door synchronization bugs resolved.
- Teleporting back to your Corvette after save/load is now seamless.
- You can now manually summon your Corvette, even from aboard a freighter.
- Docking conflicts at pirate and abandoned stations are no longer an issue.
- Fixed bugs causing players to sink into seats, slide on ramps, or lose teleport access when using special accessways.
- Enhanced visuals for Thunderbird-class thrusters (No Man’s Sky).
2.2 Storage & Part Management Enhancements
- Specific Corvette parts now stack correctly and can be rotated/spent as intended.
- The Corvette Workshop Cache now:
- Accepts manual placement of parts.
- Carries a higher capacity (160 items).
- Allows part stacking up to 50 per slot.
- You can now delete items that previously couldn’t be removed (No Man’s Sky).
2.3 Broader Gameplay Stability & Quality-of-Life Fixes
- Fixed multi-input refiner issues and collection bugs for certain resources (e.g. Humming Sacs, Fiend Eggs).
- Addressed invisible collision obstacles in freighter bases.
- Fixed issues summoning secondary ships from high-numbered ship slots and the absence of sentinel and infestation attacks.
- Improved base collision in stations, added a Skyborn backpack animation.
- A range of audio glitches—from warp audio to Corvette pulse drive sounds—have been corrected.
- VR got love too: spacewalking, control mapping, marker visibility, and cockpit interactions are more stable in virtual environments.
- Engine optimizations, including memory boosts for Xbox and fixes for crashes related to pulse drive, networking, AI ships, and freighter summoning (No Man’s Sky).
3. What the Community Is Saying
Players on Steam responded with enthusiasm and relief:
“That was quick.”
“Hell yeah, usable cache.”
“thank god” (on being able to manually place Corvette parts) (Steam Community, Reddit).
Many players shared that the quick turnaround made a tangible difference in their gameplay experience.
4. Final Take
Update 6.03, just one day after launch, shows Hello Games is listening—and fast. By stabilizing the ambitious new Corvette features, the patch lays the groundwork for smoother exploration, better handling, and deeper compatibility across platforms. For both newcomers and veterans, now is the perfect time to dive into the Voyagers experience—and revel in what comes next.
Patch Timeline
Version | Date | Highlights |
---|---|---|
v6.0 | Late August 2025 | Corvette-class ships, spacewalking, multiplayer hubs |
v6.03 | September 3, 2025 | Corvette bug fixes, stability improvements, UI polish |